Removed trees between the automatron statue. Jkrojmal and BluePianoTwo each take a different approach to their city overhauls. I've released a compatibility patch for JK's Skyrim and Dawn of Skyrim (Director's Cut) combining elements of both mods to make a mega city overhaul. Fixes entrance clipping. Classic is a very different story. Page 3 of 4 - JKs Skyrim LITE and Dawn Of Skyrim Directors Cut Patch - posted in File topics: In response to post #46536215. In the Bannered Mare, does anyone else have Mikael constantly going to bed upstairs, getting out of bed, only to get back into bed, ad nauseum? Also Expanded Whiterun. This suggestion is invalid because no changes were made to the code. Shiverwitch (aka BluePianoTwo) for the Dawn of Skyrim series of hold modifcations.Nazenn for JKs LITE and superlite hold overhaul.Bethesda for all of their games./r/skyrimmods for being a cool place to hangout and a good guide on all things skyrim modding. esp (патч). 26 1a Treeswinedave.esp. I did this mainly for immersion as no vendor would leave food, weapons, jewellery etc out all night, particularly in Riften! LoadOrder_SkyrimSE_2020-01-14T15-41-02.txt JK's Skyrim vs Dawn of Skyrim Does anyone have or know of any comparison screenshots highlighting these two mods side by side. 17 11 JKs Skyrim.esp. +JK's Skyrim - Dawn of Skyrim - Patch; 274. +JK's Skyrim - Dawn of Skyrim - Patch; 274. And in topic of JK's city mods, I personally like what he did to the Skyforge Area, but others, like you said, seems to be crawling much of flora and random FPS-killer clutters. Dawn of Skyrim is a series of overhauls of the five major cities, beginning with Whiterun in June 2013. Removed a part of the roof near entering riften for the tree to not clip. If you like your cities to be busy places full to the brim with life, people, vendors and interesting things then this patch is for you. Full patch notes in the download. I've used both over different playthroughs and always been super annoyed to have to pick. There are possible pathing issues in Falkreath and Rorikstead. It'll work fine. If you like your cities to be busy places full to the brim with life, people, vendors and interesting things then this patch is for you. Plus lots of stylish well placed clutter to make the cities feel like real places where people live and work on a daily basis. However, now that the JK and Dawn of series' have both been left by their respective authors it seems an ideal time to patch the OC, JK's, and Dawn of together. This is a big one so only experienced testers should test. #64961896 is also a reply to the same post. It’s been a while since I played but from what I can remember, Dawn of Skyrim and Great Cities don’t require any patches and are fully compatible. Dawn of Skyrim (Director's Cut) - ITA: JKs Skyrim LITE and Dawn Of Skyrim Directors Cut Patch: Secunda and Masser - Wolf Followers from Dawn of Skyrim: Permissions and credits Author's instructions. AS BansheePanda said, you don't have to choose one or the other. A patch to fix the clipping objects between Nazenn's JKs skyrim LITE and Shiverwitch's Dawn Of Skyrim Directors Cut. Changes to the game's graphical settings were made through the game's Steam launch window, and the resulting SkyrimPrefs.ini settings were pushed through ModOrganizer 2, launched through the SKSE64 Loader. Dawn of Skyrim's series aren't as heavily detailed or populated as JK's cities, but they're much easier on the framerate, and some might prefer the lack of clutter. Install all of the mods (mod organizer make sure they are checked) Run wrye bash; Find JKs_Skyrim_Dawn_of_Skyrim_Patch.esp and click it; Right click anywhere in the Masters box EXCEPT on anything in there. Page 22 of 49 - JKs Skyrim - Dawn of Skyrim - Patch - posted in File topics: In response to post #62031937. I second this! | Ivarstead by Arthmoor www. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim. Nathan Harper on JK's Skyrim and Dawn of Skyrim. Moved Sovengard statue in graveyard, fixed lights to original positions. I'm seeing patches for JK+Dawn or JK+GCS, but can you run all three? Open Cities Skyrim.esp=0 Dawn of Skyrim Director's Cut - OCS Patch.esp=0 JKs Skyrim_Open Cities_Patch.esp=0 YAOpenCitiesPatch.esp=0 YiffyAge3DNPCPatch.esp=1 Thanks for reading this message. JKs Skyrim.esp Blues Skyrim.esp JKs Skyrim_Dawn of Skyrim_Patch.esp JKs & Dawn of Skyrim - Riften Patch.esp JK's Arcadia's Cauldron.esp JKs Arcadias Cauldron - USSEP Patch.esp JK's Belethor's General Goods.esp JK's Sleeping Giant Inn.esp JKs The Drunken Huntsman.esp JKs Drunken Huntsman - USSEP Patch.esp JK's Warmaiden's.esp riverwoodhouse.esp The powerful open-source mod manager from Nexus Mods. I will have to do a full assessment of the work involved to see whether it could be accomplished. I think the Dawn page has compatibility patches to make it work with JK's. So they will use whatever texture packs you have installed. I love both these and being able to use them both is so cool! SE has the power to run both mods with ease. It happens around 8 or 9 in the evening. This mod is not opted-in to receive Donation Points. Downloading and saving on USB before someone takes it down! This patch fixes the few problems between Shiverwitch's Dawn Of Skyrim Directors Cut and Nazenn's JKs Skyrim LITE hold overhaul mods, the load order after all game file .esm's should be: Blues skyrim.esp; Jks LITE - Merged.esp; JksLITE and DOS Directors - patch.esp; Note: LOOT should put the files in correct order. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. I'll have to try this. Nathan Harper on JK's Skyrim and Dawn of Skyrim. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim. I downloaded JK's Skyrim, Dawn of Skyrim and the patch for both but the patch doesn't seem to work. 23 17 JKs Skyrim_Dawn of Skyrim_Patch.esp. Specifically the Dawn of Skyrim and JK's Skyrim patches. Teabag86 wrote: Yes is there a patch for just Dawn of Skyrim? I know, it must be a crapload of work, but if you find the time ... :D. JK's Skyrim is partially compatible with IC. Made floral changes to the blue palace garden to be less prickly when sitting. A message would say "Not; File "dawnofskyrim.esp" is active and another message would say File jksskyrim_dawnofskyrim_patch.esp is missing, I've looked through all my plug-ins and I can't find it … It accomplishes this by adding new clutter, NPCs, and now in this re-imagined edition, new items and buildings. Click 'Allow Edit' if it is not checked; Right click Blues Skyrim and change to Dawn of skyrim.esp. It aims to give a more realistic feel to the cities by paying specific attention to lore and practicality. Add this suggestion to a batch that can be applied as a single commit. Jkrojmal and BluePianoTwo each take a different approach to their city overhauls. Press question mark to learn the rest of the keyboard shortcuts. DOS changes the 5 major cities and great cities basically changes everything else (this includes Solitude since DOS changes Solitude itself while Great Cities changes the surrounding area around Solitude). This is a patch so it requires the masters to be compatible. 21 15 bridges of skyrim.esp. This mod is tailored to me haha! You now get to enjoy a … So I have a brand new computer, with GTX 980 overclocked and stuff... At Ultra settings, Skyrim runs WELL OVER 60 FPS, we may even talk about 120, but I still think it doesn't look THAT good. No interior cells are edited. 27 1b whiterungardensmod.esp I even have the better textures DLC, but it doesn't seem to do much. Plus I really like the eerie empty feeling of the barren market areas during the night and conversely how they spring to life during the day. But I've read in the patch page:" If you're adding this patch to an existing save then no doubt you are also adding either JK's Skyrim or Dawn of Skyrim as well (or perhaps both). Been looking for some good mods. Ofc, when/if JKs Lite comes out I will be more than happy to test it and re-structure my mod list at that time. The day night cycle vendor display thing sounds amazing! I don't know how compatible IC is with DoS? Messages added for provided patches. You sir, are a god. The Holidays patches will work fine. LOL. Cleaned the patch so there is no ITMs and UDRs. Creds to the mod authors! Removed and moved clipping clutter near general store and market. This will be a fantastic addition. Alternatives can be found on the nexus, such as Dawn of Skyrim, Expanded Towns and Cities, JKs Skyrim (for strong computers) and other smaller overhauls. This patch aims to bring together almost all the content from both mods so you'll still see the new structures, shrines, NPC's, pathways, hidden nooks and crannies from JK's Skyrim as well as the trees, laundry, vendors, outdoor stalls, and banners from Dawn of Skyrim. UPDATE v1.2 So this is my first ever mod so I will most likely not know how to troubleshoot problems, however feedback on issues I've missed will be helpful. Rebuilds navmesh. Beautiful Whiterun & Dawn of Whiterun mods. I would like to have better visual effects, lighting, better field of view, and... well, make it as realistic as possible. This is terrible, after JKs and Dawn used together, it won’t like look a Bethesda game anymore ;) haha. Suggestions cannot be … :), Press J to jump to the feed. Compatibility patch for JK's Skyrim, Dawn of Skyrim, Outlaws Refuges and Skyrim Sewers. These mods were installed so as to unlock Skyrim's framerate limit, so that I could record the TRUE values my hardware was putting out, and not just "60". If you like your cities to be busy places full to the brim with life, people, vendors and interesting things then this patch is for you. A message would say "Not; File "dawnofskyrim.esp" is active and another message would say File jksskyrim_dawnofskyrim_patch.esp is missing, I've looked through all my plug-ins and I can't find it … A patch to fix the clipping objects between Nazenn's JKs skyrim LITE and Shiverwitch's Dawn Of Skyrim Directors Cut. I don't have Immersive Citizens. Dawn of Skyrim and Great Cities(the pack that include minor settlements and other individual downloads) don't overlap which is nice, but some settlement are still not covered by those two mods. That's very kind of you. From DoS? None of my mods or their assets may be redistributed or utilized in other mods in any circumstance, paid or free. Edit: links to any mods or compatibility patches not already listed would help too. Spoiler Teabag86 wrote: Ive added a patch for Blowing in the Wind. :D. No they don't add textures which is deliberate. Oh shit this is big. This patch aims to bring together almost all the content from both mods and focuses on the strengths of each mod. So you'll still see the new structures, shrines, NPC's, pathways, hidden nooks and crannies from JK's Skyrim … I think it would be a lot of work (this patch took about 20-30 hours to make) and the majority of classic users would complain about the FPS loss and uninstall. It's as if they are done for the day and leave with their wares - which is what I was trying to achieve. Spoiler ForRedwall wrote: I want to use Immersive Laundry with Dawn of Skyrim only, will I need Jks Skyrim in order for this patch to work? Removed some clipping clutter near the general store. Dawn will too, just not as big. JK's Skyrim - Dawn of Skyrim - Patch Started by Site Bot , May 01 2018 11:22 PM. This patch should be compatible with any mod that doesn't add anything over the areas I've edited to Whiterun, Riften, Solitude, Markarth and Windhelm if you are using the LITE versions of JKs Skyrim. The statues are still outside the Bard's College so you can continue to use them as a reference point. Ooo, how does day/night vendor cycling work if you stand there during the transition? Edit2: i figured i would try doing it with all individual plugins for JK Skyrim and Dawn Of Skyrim and let loot order them then try to merge. This is one of the final decisions for my new mod build and looking at their individual mod pages makes it really tough judge because of all the post processing done to showcase them. JKs Cities - Lite and SuperLite by Nazenn is a superb performance overhaul for the ever so popular JK's Skyrim city overhaul mods. DoS adds laundry so you don't really need that. #62327447 is also a reply to the same post. Thanks for the work man! All rights reserved. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Jkrojmal and BluePianoTwo each take a different approach to their city overhauls. JK'S Skyrim和The Marshlands Patch. Why would it be taken down? Can i ask if you mantained the two statues outside the bard's collegue in Solitude? Dawn of Skyrim's series aren't as heavily detailed or populated as JK's cities, but they're much easier on the framerate, and some might prefer the lack of clutter. A patch to fix the clipping objects between Nazenn's JKs skyrim LITE and Shiverwitch's Dawn Of Skyrim Directors Cut. JK'S Skyrim和The Marshlands Patch. The "Dawn Of" series of mods is pretty much the to-go mod for major cities. Because this is a patch you can still use all the existing patches for the original mods. Open cities & Dawn of Skyrim (Blues Skyrim.esp) are currently incompatible, Patches planned. Changes to the game's graphical settings were made through the game's Steam launch window, and the resulting SkyrimPrefs.ini settings were pushed through ModOrganizer 2, launched through the SKSE64 Loader. Save Prev; Page 45 of 50 ; 43; 44; 45; 46; 47; Next » Hopefully it’ll be fine with 3DNPCs and RS Children. Thank you for the nice comment :). Patch is ESL Flagged. this is my result Dawn of JKs Skyrim.esp. There's a patch for JK's Skyrim with Open Cities, but it's buggy, and the promised update hasn't appeared. Dawn of Skyrim does not indeed play well with Holidays...but darkside forgot to mention that I am not using Holidays (and some other mods from both REGS & SR:LE) I would definitely like to upgrade to the full version of Dawn of Skyrim. This is a big one so only experienced testers should test. if it … Hate to ask this, but is there any chance of a patch for the legendary edition? 25 19 BetterCitiesWhiterun.esp. Page 29 of 49 - JKs Skyrim - Dawn of Skyrim - Patch - posted in File topics: In response to post #64829851. Thank for your work with maintaining and patching JK's cities and towns, this here will probably be a good starting point to do my own tweaking, i probably will want to use Solitude, Riften and perhaps Windhelm, for the rest i have other combos that better suit my taste. 106 6a JKs Skyrim.esp 254 FE 26 JKs Skyrim_3D Trees_Patch.esp 107 6b Blues Skyrim.esp 108 6c JKs Skyrim_Dawn of Skyrim_Patch.esp 109 6d Smelters_Riften & Solitude.esp 110 6e T'Skyrim Riverwood with Leaf Rest.esp 254 FE 27 Thief Eyes patch.esp 111 6f S3DRocks.esp 254 FE 28 MajesticMountains_Moss.esp 254 FE 29 MajesticMountains.esp 37 25 JKs Skyrim.esp 38 26 Blues Skyrim.esp 39 27 JKs Skyrim_Dawn of Skyrim_Patch.esp 40 28 JK's - ELFX Patch.esp 41 29 Civil War Aftermath.esp 42 2a skyBirds_SSE.esp 43 2b EBT - skyBirds Patch (short).esp 44 2c BirdsOfSkyrim_SSE.esp 45 2d LC_BuildYourNobleHouse.esp I have a solid 55-60 FPS in all towns with both mods. The items will fade in or out at 8 o'clock which ties in with the vendor's schedule. I just recently got back into Skyrim with a new gaming rig, and now that I have muscle for heavy mods, I immediately put in JK+Dawn like I always do, but I discovered GCS and like some of the things it adds. JK's will cause a pretty huge performance hit. Download the patch linked plus the extremely important ETaC patch on the main JK's Skyrim page along with any other patches you can find before testing. 39 27 Blues Skyrim.esp 40 28 JKs Skyrim_Dawn of Skyrim_Patch.esp 41 29 The Great Town of Ivarstead.esp 42 2a The Great Town of Karthwasten.esp 43 2b The Great Town of Shor's Stone.esp 44 2c Civil War Aftermath.esp 254 FE 3 BetterQuestObjectives.esp 45 2d JKs_Skyrim_No_Lights_Patch.esp 46 2e Helgen Reborn.esp Adds immersive doors between Outlaws Refuges and Skyrim Sewers. I know I'm generalising... Would you consider patching everything with immersive citizens? esp (патч). The clipping issues are still there. JKs Skyrim LITE and Dawn Of Skyrim Directors Cut Patch. 5 arthmoor towns w/jk patches! 18 12 Snazzy Furniture and Clutter Overhaul.esp. 5 arthmoor towns w/jk patches! I just want to thank you for all the hard work you have ploughed into the release of this mod for SSE, waited ages for a release on SSE and you have tyrlesly and constantly updated it, that work did not go unnoticed, kudos to you my friend and thank you for your time you put into it. So until then the positioning of the gate in Windhelm will look a little odd but not game breaking. Dawn of Skyrim was the way to go for compatibility with IC. | Ivarstead by Arthmoor www. - Towns and Villages Enhanced is a decent mod, but it was made somewhat poorly and I have had reports of some people having issues with it. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Spoiler KenzoKabuto wrote: is it compatible with ETAC? Adding full IC compatibility to DoS is beyond the scope of the patch. There's also an Open Cities patch for an older version of Dawn of Skyrim too. Ive updated and optimised some of the lantern meshes and added moveable lanterns to the JKs Skyrim and Dawn of Skyrim combo. These mods were installed so as to unlock Skyrim's framerate limit, so that I could record the TRUE values my hardware was putting out, and not just "60". I've also added a new feature to dynamically hide outdoor vendor displays during the night. I have created an Oblivion Gates patch for JKS but haven't released it yet. Curious. Bring Out Your Dead.esp compatible when loaded after JKs. Log in to view your list of favourite games. 22 16 Blues Skyrim.esp. Specifically the Dawn of Skyrim and JK's Skyrim patches. Hoping the author expands it further. 24 18 AVExpansion.esp. I am currently using the smaller available mods in combination with several other city modifications. 19 13 magicalcollegeofwinterhold.esp. So I am thinking about adding JK's Skyrim to the mix. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Copyright © 2021 Robin Scott. I've released a compatibility patch for JK's Skyrim and Dawn of Skyrim (Director's Cut) combining elements of both mods to make a mega city overhaul. I'm co-author of JK's Skyrim and have permission from BluePianoTwo author of DoS to make the patch :), New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! 20 14 The Great JK's Cities.esp. Download the patch linked plus the extremely important ETaC patch on the main JK's Skyrim page along with any other patches you can find before testing. Not by me sorry. i dont like them but i need them to use their positions to replace them with custom asset statues that i already have in my current mod list (dont have the skills to do it in another way).